Playing Minesweeper on Puzzled
Minesweeper controls, safe starts, solo and room retries, hint costs, the clock, completion and watching.
The guide and all Minesweeper techniques
Reveal, flag and chord
- Tap or click a covered cell to reveal it. Right-click to toggle a flag, or focus the cell and press F. On a phone, press and hold; moving your finger cancels the hold.
- Flag mode turns taps on covered cells into flag toggles. Switch it off to reveal individual cells. Revealed numbers still chord with Flag mode on. A flag protects a covered cell from an ordinary reveal.
- To chord, tap a revealed number with exactly its count of surrounding flags. The game opens its unflagged neighbours. Prove your flags first: a matching count does not guarantee correct positions.
With both mines correctly flagged, the 2 can open the remaining middle cell.
Work inside the solid frame. Every possible mine neighbour of these clues is inside it. Cells beyond the frame are background, not revealed zeros or extra clues.
Flags are proved mines. A tick marks a cell proved safe; its number is not shown.
Safe start and Try your luck
- A field is dealt before you open it. The marked safe start is clear of mines and opens a blank region. Solo always marks that start.
- In rooms, the host chooses Safe start or Try your luck and can change it from the room menu. Try your luck hides the marker; it does not move the mines or make an arbitrary first tap safe.
- The generator checks a logical solving path from the designated start. Opening somewhere else does not carry that same guarantee, and the introductory techniques do not cover every deduction the generator can require.
A mine hit: solo and rooms
- In a multiplayer room, a mine hit stops your board until Try again. Only the hit mine is shown. Try again clears your progress on that field, keeps the mine positions and starts another attempt.
- In solo, a hit shows all mines so you can inspect the mistake. Play again deals a fresh field; it does not ask you to solve a layout whose answers you have just seen.
- A mine hit does not itself stop the clock. Use Pause when taking a break. Hiding the mine-hit card lets you inspect the board; it does not make that attempt playable again.
Time, pause and hints
- Your puzzle has its own play clock. Pause stops it and veils the board. Resume returns to the same puzzle.
- A successful Minesweeper hint opens one safe cell and adds 30 seconds of penalty. Hint penalties are separate from play time on screen, but count in the total used for standings.
- Hints are five seconds apart in normal play and are unavailable while paused, after a hit or after completion. They prefer a cell proved safe by the revealed numbers; a hint is not a free explanation of the proof.
04:33 play time + 0:30 penalty = 05:03 total
Finishing the field
- Open every safe cell and flag every mine. Nothing is automatically flagged for you. The final move may reveal the last safe cell or place the last required flag.
- The counter is total mines minus placed flags. Zero means the counts match, not that the positions are right. A wrong flag can leave a safe cell covered and a mine unflagged.
- New puzzle in solo lets you choose a difficulty. Easy is 8×8 with 10 mines, medium 10×10 with 15, hard 13×13 with 26, and expert 16×16 with 44.
The mines are accounted for here. In a game, the safe cell must actually be opened as well.
Work inside the solid frame. Every possible mine neighbour of these clues is inside it. Cells beyond the frame are background, not revealed zeros or extra clues.
Flags are proved mines. A tick marks a cell proved safe; its number is not shown.
Separate boards, shared race
- Players on the same room round receive the same minefield, but each has a separate board and clock. Your flags and reveals do not open cells for other players.
- Standings compare completed puzzles first, then cumulative finish time including penalties, then progress on unfinished work.
- When watching is allowed, Full shows opened numbers and flags. Shape shows opened positions without numbers or flags. Watching from your seat follows the same room policy; it does not expose hidden mines.
Questions
Try it on a field
Open the marked safe start and use the clues to make your next move. Your current solo field is kept until you choose a new puzzle.
Play solo Minesweeper